A trio of Butler Software Engineering and Computer Science students are developing a fantasy adventure computer game with the goal of helping Indianapolis children with autism.

As part of Butler University’s Engineering Projects in Community Service (EPICS) program, Matthew O’Hern, Maya Sanchez, and Parker Winters will deliver the game, which mixes in communication cues along with classic battle play similar to the classic Nintendo Entertainment System games The Legend of Zelda, to Sycamore Services, Inc., a nonprofit organization that offers services to adults and children with intellectual and developmental disabilities.

EPICS student developers Matthew O’Hern, left, and Parker Winters went old-school for their project

With Winters creating the maps and environment design, Sanchez and O’Hern developed the main character as well as the artificial intelligence code that drives the baddies—skeletons, zombies, goblins, and evil knights. Along the way, the hero interacts with shopkeepers, travelers, and allies that change facial expressions during these digital conversations. The students and Sycamore Services believe that video gaming can reach a child with autism in augmenting behaviors for face to face interactions away from screens.

Children will play the yet-to-be-named game on Sycamore Services’ computers. The game contains battle modes, more than 40 world maps, and 600 portraits of characters within a dialogue system where characters in the video game converse—the driving force behind the game’s creation.

“When the opportunity was presented, I couldn’t say ‘no’ to it,” says O’Hern, a Software Engineering sophomore. “We’re developing it as an instructional source to help children grow their social skills.”

Established almost 20 years ago, EPICS classes provide free information technology services to nonprofit organizations and Butler programs. The class started with just four students as an elective, but it has since quintupled in enrollment, growing into a required class for Computer Science and Software Engineering students. Students get early experience working with clients on developing a website, app, or videogame. The fall 2019 class features five student teams working on projects on and off campus. The students selected their preferred project after organizations presented their needs in the beginning of the semester.

O’Hern has already taken the EPICS class twice. His first experience was leading the development of an interface that helps doctors share and gather data for the InVascular project at IUPUI. And this fall’s project has been even more fulfilling, leading to potential internship opportunities.

Most EPICS projects will allow future students to update them. O’Hern said his video game will be left open for future developers to add levels, characters, and more facial expressions for the children to learn from.

Using the cross-platform game engine Unity, O’Hern and his team created a fantasy world with swords that light up to vanquish skeletons and zombies. While helping children is the ultimate goal, adding the retro spin has been fulfilling for the students. The simple, old-school Nintendo vibe of the game also ensures that gameplay will work on almost any computer.

The battles, the interactions and dialogues with the characters, and the movement of the main character, which the player will be able to name, were all created to be easy yet engaging. O’Hern says the gameplay “disguises” its educational aspects.

Digital costuming

The Department of Theatre’s costume shop is brimming with thousands of hats, dresses, suits, and shoes to clothe actors and actresses. A paper-based system has successfully organized the garments for decades, but an EPICS team led by senior Maya Grandstaff is making strides in digitizing the process. 

The Marketing and Management Information Systems major and her classmates are developing a website where users can search for specific garments by size, color, and style while finding the garments’ locations in the tall hanging racks. Directors, show designers, and outside clients looking to rent costumes can access the massive inventory from the comfort of their couch.

Team members Eromo Algibe and Kameron Leisure spent weeks creating the framework of a database to be filled by Theatre staff and faculty members. By the end of the semester, the frontend user application will feature forms to filter searches. The team is testing basic queries from the front end, which will reach back to the huge database.

“They can just click submit and see what they have,” Grandstaff says. “It’s really cool now to go to a show and see all the costumes, components, and changes that go into it. It really helps you understand how diverse the program is.”

EPICS student developer Eromo Algibe works in the Butler Theatre costume shop

Sam Royal didn’t think sifting through old Renaissance-replica gowns and 1930s-style men’s suits would help his career at first, but a recent job interview proved otherwise. The senior says the job recruiter was particularly interested in his EPICS work.

“It’s all about getting that experience but helping someone out at the same time,” says Royal, a senior studying Management Information Systems.

Panos Linos, Professor of Software Engineering and Computer Science, is pleased to see the program that he is coordinating continue to grow.

“Students need to have a platform to use the skills they learn in their classes, and to apply them in a real setting,” Linos says. “The value of a Software Engineering education comes from applying it to real life. And EPICS is a great platform for that.”

Other EPICS projects in the works this fall:

  • Working with Indy Hunger Network, a team is developing an online calculator for the Supplemental Nutrition Assistance Program (SNAP). Users will be able to track their available credits for the most efficient and nutritious ways to feed their families.
  • Participants in Butler’s Healthy Horizons program will receive a new digital process to keep track of activities, points, and incentives. The online component will be more interactive than its print and PDF predecessors.
  • A team of EPICS developers are creating an online memorial for Holocaust survivor Eva Kor, who died July 4 at 85. An active public speaker until just months before her death, Kor gave the Butler Spring 2015 Commencement address, promoting messages of forgiveness, strength, and survival. The website will allow users to “plant” digital flowers in a garden. Each purple flower will contain the name of the person being remembered, the date, and a message. 

Media Contact:
Katie Grieze
News Content Manager

Community Partnerships

Through collaboration and strong partnerships, Butler Beyond will unleash the potential of our brilliant faculty and students on the complex issues facing our community. Support for this pillar will expand Butler’s reach and roots in the Indianapolis community and beyond by cultivating deeper integration with local organizations and businesses, increasing experiential learning opportunities for students, nurturing new ventures, and more. Learn more, make a gift, and read other stories like this one at beyond.butler.edu.