Butler University has donated remote use of some of its powerful technology to a global effort to combat COVID-19.

A supercomputer and Butler Esports computers are now part of Folding@home, a project focused on disease research that utilizes help from computer owners around the world. Based out of Washington University in St. Louis, Missouri, the work has shifted from researching numerous infectious diseases to investigating the structure of the COVID-19 coronavirus.

Using molecular protein folding computer simulations, the Folding@home project aims to discover drug pathways that can cause a dysfunction in the folding of one or more proteins in the COVID-19 virus, therefore killing it. Extra computer power from around the world is needed for faster, more precise simulations. 

“It takes huge amounts of computing power to try them,” Butler Computer Science Professor Jonathon Sorenson says. “The more they try, the better the chances of finding one that works.”

Protein folding is the process that determines a protein’s structure, and therefore its functionality. The shapes protein subunits form fit together like LEGOs to create new cells. Sometimes, when you are trying to build something specific, only one particular shape of LEGO will work. If the body’s proteins aren’t folding into the necessary shapes, this can have detrimental health effects. For example, in the case of sickle-cell anemia, the protein inside red blood cells—hemoglobin—is not capable of transporting oxygen due to a single amino acid change in the hemoglobin protein structure. Now, Folding@home is seeking similar weaknesses within the coronavirus’ proteins—looking for structures that could be altered to inhibit the virus’s ability to infect the body.

Computer owners who want to help with the project can download software that allows Folding@home to use the computers to run simulations. The simulations are usually timed for when the user sleeps, but with universities relying on distance learning during the pandemic, on-campus machines are left on and idle all day. More than 700 universities worldwide have lent their computer power to help run simulations around the clock.

Sorenson learned of the ongoing research project’s new focus on the coronavirus from an Association for Computing Machinery article and alerted IT of the potential of joining the project. A day later, IT Senior Systems Analyst and Computer Science Adjunct Professor Nate Partenheimer got the University’s newest supercomputer online to run Folding@home simulations.

“By lending our computing power to this huge project,” Sorenson says, “it’s a small way of helping that overall effort.”

Supercomputer specs

While Butler’s first supercomputer, The Big Dawg, is being utilized for current Butler research projects, a new system was to be used for artificial intelligence courses and other research. Those projects have been postponed, which opened up use for Folding@home. 

Thanks to Partenheimer, Folding@home is now benefiting from:

  • Four NVIDIA GeForce RTX 2080 Ti graphics processing units, each of which is capable of about 13 Tera-FLOPS. FLOPS, or floating point operations per second, is a unit of computer performance measurement in scientific computations. Just one of these graphics processing units can execute 13 trillion operations per second.
  • One NVIDIA GP100, which is capable of more than 10 Tera-FLOPS.

Now online, Butler has helped boost the project to 1.5 quintillion operations per second worldwide.

Esports scores an assist

Butler Esports donated its own NVIDIA GeForce RTX 2080 graphics processing unit and an Intel i7 central processing unit to the Folding@home cause. Machines meant for powering spirited games of League of Legends and Rocket League are now dedicated to saving lives.

Student Activities Coordinator Doug Benedict had known about Folding@home since before the COVID-19 pandemic, but after a meeting with Butler IT, he decided to download the software and link the Esports machines to the cause. Benedict says the Butler Esports and Gaming Center’s mission is to be a source for community engagement, outreach, and philanthropy between esports events.

“We want to show the benefits of having this kind of space and this kind of technology to society as a whole,” he adds. “Technology has changed our lives time and time again, and clearly it’s going to continue to do that.”

Media Contact:
Katie Grieze
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